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- #ADOBE CHARACTER ANIMATOR TUTORIAL HOW TO#
- #ADOBE CHARACTER ANIMATOR TUTORIAL FULL#
- #ADOBE CHARACTER ANIMATOR TUTORIAL PLUS#
Tip: Check for multiple layers with the same name.Īnother common error is to have multiple layers with the same name (e.g. You can add the tags by hand, but I like to get the puppet right. If you have a layer name that did not get auto-tagged when you expected it, double check for a spelling error. Spelling errors may be an “I” instead of an “L”, so may be hard to spot. Tip: Check for layer spelling errors, causing auto-tagging not to occur when you expected it.
#ADOBE CHARACTER ANIMATOR TUTORIAL PLUS#
The “Face” tags include the above, plus some additional tags for the head, nose, and mouth. (I find this easier to debug than the graphical representation). Click on the “A” button next to the smiley face to show the textual representation of the tag names. If you click on a layer in the puppet hierarchy, you can see the properties for that layer in the properties panel. Tip: Click on each layer of the puppet one by one and check the tags in the property window. My advice is always put the sublayers directly under the eye layer, not nested somewhere deeper in the hierarchy. blinking might not work as expected, it may have trouble moving eyelids, etc. Strange things can happen sometimes if the layers are not directly under the eye. Tip: Check all the eye sub-layers are directly under the eye (but not the eyebrow). It may seem painful, but most puppets can be done in a minute or two.
#ADOBE CHARACTER ANIMATOR TUTORIAL FULL#
When debugging a puppet, it is worth expanding the full hierarchy of the puppet and clicking on every layer, one by one, and checking the tags for that layer. Left/Right Pupil – the part of the eye that moves.Left/Right Eyelid Bottom and Left/Right Eyelid Bottom Size (optional) – similar to the top eyelid.(I don’t know what the eyelid size controls.) Not all puppets need eyelids. I normally set both tags on the same eyelid layer. Left/Right Eyelid Top and Left/Right Eyelid Top Size (optional) – the top eyelid and its size.In my puppet I created a separate hidden object for the Pupil Range it is common for other puppets to limit pupil movements by the eyeball meaning the eyeball layer would be tagged with Pupil Range. If they are the same, the eye will not move. Left/Right Pupil Range and Left/Right Pupil Size – the difference between the sizes of these two layers controls how far the eye pupils can move.(The cycle layers behavior can be used to display a sequence of frames for smoother blink animations.)
![adobe character animator tutorial adobe character animator tutorial](https://helpx.adobe.com/content/dam/help/en/adobe-character-animator/how-to/adobe-character-animator/jcr:content/main-pars/image1/Step3.jpg)
I also check the “Eyelid Strength” property of the Face behavior and set it to zero if it looks like Ch is not using the blink layer.
![adobe character animator tutorial adobe character animator tutorial](https://www.studiodaily.com/wp-content/uploads/2015/04/adobe-character-animator.jpg)
When a blink occurs, this layer is shown and all the siblings are hidden.
#ADOBE CHARACTER ANIMATOR TUTORIAL HOW TO#
This blog is not an introduction on how to create a puppet – there are numerous other resources around for that (videos, blogs, etc). They are a bit finicky, but I find once most people get the first puppet right, the rest are not a problem. A common issue for newcomers in the Character Animator (Ch) forums is getting eyes to work correctly.